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Archive for 2015

XPLingo Play Your Language Brings Your Country Of Choice Directly To Your Device

By : Eliane Alhadeff

XPLingo - Play Your Language is a start-up in its very early stage founded by Ingo Ehrle and Jose Freitas. In early 2014, Ingo Ehrle, a business developer who had worked for six years in Barcelona building up a subsidiary for a German software company, was looking for a technical co-founder to start a business in language learning.

Call For Chapters Serious Games And Edutainment Applications - Volume 2

By : Eliane Alhadeff

Editors Prof. Minhua Ma, Art, Design and Architecture, University of Huddersfield, UK; Dr. Andreas Oikonomou, School of Science and Technology, Nottingham Trent University, UK and Prof. Lakhmi Jain, University of South Australia, School of Engineering, Australia, have issued this week a “Call for Chapters” for the second volume of Serious Games and Edutainment Applications published in 2011.

Gamelearn Creating Adventure Serious Games To Develop Soft Skills

By : Eliane Alhadeff

Gamelearn is a world leader in Corporate Serious Games to develop soft skills. According to the company, leadership, personal productivity & time management, negotiation & conflict resolution, and communication are among the most valued skills by employers.

Backyard Engineers By Filament Games Helping Teachers Introduce Engineering Concepts

By : Eliane Alhadeff

Filament Games has won a silver medal at the 2015 International Serious Play Awards for its Backyard Engineers Serious Game.Backyard Engineers is an online game that helps players think like engineers as they design their own homemade catapults: players experiment with physics concepts and manipulate several catapult components -- such as gear ratios, arm lengths, and building materials -- in their quest to design the ultimate water balloon launcher. It's easy enough to jump in, with helpful tutorials and extra instructional text throughout.

Toolwire Writing Games Attain Contextual Relevance For English Composition In The Real World

By : Eliane Alhadeff

Toolwire has won two silver medals at the 2015 International Serious Play Awards for its Virtual Medical Internship and Writing Game Series products. Providing a “virtual internship” experience at a fictional television news station, the Toolwire Writing Game Series challenges students to review, practice, and demonstrate college level writing skills in authentic workplace scenarios.

GlassLab’s Online Handbook Integrates Evidence of Learning Into Game Design

By : Eliane Alhadeff

Kristen DiCerbo has recently posted to Pearson’s Research & Innovation Network the entry Learning Game Design From the Experts. Dr. DiCerbo's research program centers on digital technologies in learning and assessment, particularly on the use of data generated from interactions to inform instructional decisions. A senior research scientist, she has conducted qualitative and quantitative investigations of games and simulations, particularly focusing on the identification and accumulation of evidence.

Register Now for Early Bird Discount - Serious Play Conference July 21-23, 2015

By : Eliane Alhadeff

Plan to attend the leadership conference where experts who design, manage and implement serious games network and do deals. Register now to take advantage of the early bird discount for the Serious Play Conference, July 21-23 at Carnegie Mellon University in Pittsburgh.

Serious Games Change The Teaching Of Modern Czech History

By : Eliane Alhadeff

Czechoslovakia 38-89: Assassination will be presented at the upcoming Different Games Conference, the annual student and volunteer-lead conference on diversity and inclusiveness in games, to be held April 3-4, 2015 at the NYU MAGNET Center, Brooklyn, NY.

@ Kickstarter Ambitious Serious Games For Time-Poor Speakers Learning A Second Language

By : Eliane Alhadeff

EduLift, a small startup founded by two Harvard University and University of Oxford students who are passionate about language learning, but unsatisfied with any method on the market, has started a Kickstarter campaign to develop the mobile app Fluent Panda . This project will be funded if at least £25,000 is pledged by Mon, Apr 27 2015 5:39 PM -03:00.

Professor Michael Sutton “Designing” Ambitious Sabbatical To Work W/Like-Minded Edupreneurs

By : Eliane Alhadeff

From August 2015 through the August 2016, Professor Michael Sutton has scheduled a Sabbatical “marathon” to work with like-minded educational entrepreneurs. His goal is to leverage his executive, teaching, and scholarly experience by combining these strengths with his higher education expertise in Serious Games & Simulations.

Schell Games Providing Hands-on Experience With Systems Thinking Concepts

By : Eliane Alhadeff

Schell Games’ Water Bears EDU is coming to GlassLab Games this week

Water Bears EDU is a 3D puzzle game that requires students to use spatial reasoning and color-mixing skills to redirect water through pipes in a grid-based environment, giving students hands-on experience with Systems Thinking concepts.

Playmation Studios Novel Approach To Serious Games For Foreign Language Learning

By : Eliane Alhadeff

Playmation Studios is developing Serious Games for language learning with an innovative game mechanic.

Driven by their passion for languages and their frustration with the traditional methods, the brother and sister team Jen and Justin Helms have decided to focus their first games on foreign language learning.

Field Study Report For GlassLab’s Argumentation Serious Game

By : Eliane Alhadeff

GlassLab has just released a report containing key findings from a field study of Mars Generation One: Argubot Academy, an argumentation Serious Game developed by GlassLab Games in collaboration with Educational Testing Service (ETS) and Pearson, with support from the National Writing Project and NASA. Mars Generation One (MGO] teaches and assesses students’ argumentation skills through an adventure-based educational game for the iPad.

iMagine Machine Making The Connection Between Game And Instruction Transparent To The Player

By : Eliane Alhadeff

One of the most challenging attributes for Educational Serious Games developers is the seamless integration that is achieved when the connection between game elements (engagement) and instructional elements (potential to teach/inform) becomes transparent to the player.

Call For Papers: Serious Games, Interaction and Simulation

By : Eliane Alhadeff

The 5th International Conference on Serious Games, Interaction and Simulation to be held on September, 16–18, 2015 in Novedrate (Como), Italy, is inviting submissions that address the following topics: Immersive Environments, virtual environments, virtual reality, augmented reality, mixed reality use for Serious Games; Games for education and training; Games for emergency and disaster management, crowd simulation, crime scene investigation; Games for health, medical training, therapy; Games for science and research; Future Issues of Serious Games; Accessibility and inclusive design for Serious Games and Evaluation of Serious Games.

My New Blog "Serious Games Experts"

By : Eliane Alhadeff

I have been futuring the Serious Games space since 2006, witnessing organizations introduce Serious Games & Simulations to make their value proposition more compelling and understanding how games are utilized for education and contextual learning, consumer engagement & customer retention.

Robot Factory By Simcoach Games A Finalist @ SGS&C 2014

By : Eliane Alhadeff
Robot Factory, a finalist at this year’s SGS&C held early December in Orlando, FL, is an innovative Serious Game developed by Simcoach Games with the aspiration of introducing a next generation brain training game that enhances the player's general fluid intelligence.

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