Popular Post

Archive for February 2015

Field Study Report For GlassLab’s Argumentation Serious Game

By : Eliane Alhadeff

GlassLab has just released a report containing key findings from a field study of Mars Generation One: Argubot Academy, an argumentation Serious Game developed by GlassLab Games in collaboration with Educational Testing Service (ETS) and Pearson, with support from the National Writing Project and NASA. Mars Generation One (MGO] teaches and assesses students’ argumentation skills through an adventure-based educational game for the iPad.

iMagine Machine Making The Connection Between Game And Instruction Transparent To The Player

By : Eliane Alhadeff

One of the most challenging attributes for Educational Serious Games developers is the seamless integration that is achieved when the connection between game elements (engagement) and instructional elements (potential to teach/inform) becomes transparent to the player.

Call For Papers: Serious Games, Interaction and Simulation

By : Eliane Alhadeff

The 5th International Conference on Serious Games, Interaction and Simulation to be held on September, 16–18, 2015 in Novedrate (Como), Italy, is inviting submissions that address the following topics: Immersive Environments, virtual environments, virtual reality, augmented reality, mixed reality use for Serious Games; Games for education and training; Games for emergency and disaster management, crowd simulation, crime scene investigation; Games for health, medical training, therapy; Games for science and research; Future Issues of Serious Games; Accessibility and inclusive design for Serious Games and Evaluation of Serious Games.

- Copyright © SERIOUS GAMES EXPERTS - Date A Live - Powered by Blogger - Designed by Johanes Djogan -